'Angry Birds' fly to Cannes for movie sequel
“愤怒的小鸟”飞到戛纳为电影续集作宣传
The parade of glammed-up movie stars at the Cannes Film Festival got off to an unorthodox start on Monday with a crowd of enormous, fluffy birds hogging the limelight on the Croisette boulevard to mark the launch of the “Angry Birds” sequel.
周一参加戛纳电影节的一列列光彩照人的电影明星下车后会开启不同寻常的戛纳旅程。 他们看到一群大型毛茸茸的小鸟独占了克罗塞特大道上众人注目的中心。它们是来宣传“愤怒的小鸟”续集的。
On the eve of the 72nd Cannes filmfest - set to kick off officially with the premiere of Jim Jarmusch’s zombie film “The Dead Don’t Die” on Tuesday - producers of the animated movie celebrated its planned release in early August.
在第72届戛纳电影节前夕,该动画电影的制片人庆祝了这个计划在八月初上映的电影。戛纳电影节下定决心要于周二以由吉姆·贾木许执导关于靠巫术起死回生的僵尸电影《丧失未逝》的首映正式开始。

“The Angry Birds Movie 2” is based on a Rovio video game where players use a slingshot to attack pigs who steal the birds’ eggs.
《愤怒的小鸟2》是根据Rovio开发的电子游戏改编。游戏玩家用弹弓攻击偷走鸟蛋的肥猪。
The first Angry Birds, released in 2016, earned about $350 million at the box office and gave a boost to Rovio’s game sales, helping the company swing to an annual profit after years of falling earnings, job cuts and divestments.
第一部《愤怒的小鸟》电影在2016年上映,赢得了约3亿5000万美元的电影票房并且使得Rovio开发的游戏售卖得更加火爆,从而帮助该公司在经历了数年的收益下降,裁员和转让股份之后在年收益上获得了一个飞跃式的增长。
The sequel - in which the birds join forces with their green pig rivals to defeat a common foe - features Jason Sudeikis lending his voice to Red, the main protagonist, with Bill Hader, Josh Gad and Danny McBride also voicing characters.
续集的一大特色是杰森·苏戴奇斯为电影的主要角色胖红献声,比尔·哈德尔、乔什·盖德和丹尼·麦克布耐德也为电影角色配音。续集里小鸟们和他们的敌人绿色捣蛋猪两股力量联合起来一起对抗他们共同的敌人。
“We have an amazing crew that we have been working with, and together, we played around, we experimented, we found really funny moments,” said director Thurop Van Orman, as people wearing oversized Angry Bird costumes entertained onlookers.
“我们有令人惊叹的全组人员,我们一起工作,我们一起“厮混”,我们共同尝试,我们发现了真正有趣的时刻,”导演图鲁普·范·奥尔曼说。这时穿着超大号愤怒的小鸟服装的人正在与旁观的人热情地互动。
Producer John Cohen said he hoped there would be a third movie to follow.
制片人约翰·科恩表示他希望紧接着将会有第三部电影出现。

愤怒的小鸟的英文怎么拼
Angry Birds
angry 英[gri] 美[ɡri]
adj. 生气的; 愤怒的,发怒的; (颜色等) 刺目的; (伤口等) 发炎的
birds 英[b:dz] 美[b:dz]
n. 鸟类; 鸟,禽( bird的名词复数 ); 飞禽;

愤怒的小鸟英文介绍,在这里拜谢各位了
Angry Birds is a puzzle video game developed by Finland-based Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apples iOS in December 2009. Since that time, over 12 million copies of the game have been purchased from Apples App Store,which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others.
In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has even released stand-alone holiday and promotional versions of the game.
Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 200 million downloads across all platforms and including both regular and special editions, the game has been called "one of the most mainstream games out right now","one of the great runaway hits of 2010",and "the largest mobile app success the world has seen so far".
In Angry Birds, players take control of a flock of multi-colored birds that are attempting to retrieve eggs that have been stolen by a group of evil green pigs. On each level, the pigs are sheltered by structures made of various materials such as wood, ice and stone, and the objective of the game is to eliminate all the pigs in the level. Using a slingshot, players launch the birds with the intent of either hitting the pigs directly or damaging the structures, which would cause them to collapse and kill the pigs.In various stages of the game, additional objects such as explosive crates and rocks are found in the levels, and may be used in conjunction with the birds to destroy hard-to-reach pigs.
There are several different types of birds used in the game. In the earliest levels, the basic red bird is the only one available.As the player advances through the game, additional types of birds become available; some of these birds are more effective against particular materials or they have special abilities that are activated by the player after the bird has been launched.For example, a blue bird can separate into three birds,a black bird explodes[9] and a white bird can drop explosive eggs.The pigs themselves also appear in different sizes. While small pigs are relatively weak and are easily destroyed either by direct hits or by debris from the damaged structures, larger pigs are able to sustain more damage. Also, some pigs wear helmets as armor, making them more resistant to damage, while pigs with crowns can take the most damage.
Each level starts with the number, types, and order of birds pre-determined. If all of the pigs are defeated by the time the last bird is used, the level is completed and the next level is unlocked.Points are scored for each pig defeated as well as for damage to, or destruction of, structures, and bonus points are awarded for any unused birds. Upon completing each level, players receive one, two, or three stars, depending on the score received. Players may re-attempt unlocked levels as many times as they wish in order to successfully complete them or to earn additional points and/or stars.
In early 2009, Rovio staff began reviewing proposals for potential games. One such proposal came from senior game designer Jaakko Iisalo[11] in the form of a simulated screenshot featuring some angry-looking birds with no visible legs or wings While the picture gave no clue as to what type of game was being played, the staff liked the characters,and the team elected to design a game around them.As the concept of Angry Birds was developed, the staff realized the birds needed an enemy.At the time, the "swine flu" epidemic was in the news, so the staff made the birds enemies pigs.The games mechanics were inspired by other petrary physics games that have been released over the years, including another 2009 release, Crush the Castle.The initial cost to develop Angry Birds was estimated to exceed 100,000 Euros, not including money spent on the subsequent updates.For the Apple iOS version, Rovio partnered with distributor Chillingo to publish the game to the Apple App Store. Since then, however, Rovio has self-published almost all of the later ports of the game, with the exception of the PlayStation Portable version, which was produced under license by Abstraction Games and then distributed by Chillingo.
When Rovio began writing new versions of the game for other devices, new issues came to light. As the team began working on a version for Android systems, they observed the large number of configurations of device types and versions of the Android software.The number of combinations of software version, processor speed and even user interfaces was significantly larger than that for the earlier Apple iOS version. Ultimately, the team settled on a minimum set of requirements, although that left nearly 30 types of Android phones unable to run the game, including some newly released phones like the Motorola Backflip.One month after the initial release on Android, Rovio Mobile began designing a simpler version of the game for these other devices.
In early 2010, Rovio began developing a variant of Angry Birds for Facebook.The project became one of the companys largest, with development taking over a year.The company understood the challenges of transplanting a game concept between social platforms and mobile/gaming systems. In a March 2011 interview, Rovios Peter Vesterbacka said, "you can’t take an experience that works in one environment and one ecosystem and force-feed it onto another. Its like Zynga. They can’t just take FarmVille and throw it on mobile and see what sticks. The titles that have been successful for them on mobile are the ones they’ve built from the ground up for the platform.”The Facebook version is expected to incorporate social-gaming concepts and in-game purchases and was scheduled to enter beta-testing in April 2011.
Future improvements planned for the game include the ability to synchronize the players progress across multiple devices; for example, a player who completes a level on an iOS device could log into their copy of the game on an Android device and see the same statistics and level of progress